Series guide · 10 chapters

Cube Escape Games in Order

The complete Cube Escape directory, from Seasons to Paradox, with a spoiler-light summary of every chapter and a practical first-play route.

Updated Sep 26, 2026Catalog 10 gamesOrder Officially cross-checked

Quick answer

What order should you play Cube Escape?

For a first playthrough, use the official recommended order inside the wider Rusty Lake sequence: begin with Seasons, continue through The Mill, play the premium interlude Rusty Lake Hotel, return for Birthday and Theatre, play Rusty Lake: Roots, then finish The Cave, Rusty Lake Paradise, and Paradox. If you only want the ten Cube Escape titles, follow the numbered list below and simply omit those three premium interludes.

Complete catalog

All 10 Cube Escape games

  1. Cube Escape Seasons artwork
    01

    Cube Escape: Seasons

    Laura’s room changes across four years. Revisit the same objects in different seasons, collect memory cubes, and learn the series’ time-loop logic.

    Open the Seasons walkthrough →
  2. Cube Escape The Lake artwork
    02

    Cube Escape: The Lake

    A compact cabin escape built around fishing, five offerings, and a fate-changing secret that connects directly back to Seasons.

    Open The Lake walkthrough →
  3. Cube Escape Arles artwork
    03

    Cube Escape: Arles

    A self-contained room inspired by Vincent van Gogh. It is lighter on the central plot but establishes recurring visual language and surreal transformations.

  4. Cube Escape Harvey's Box artwork
    04

    Cube Escape: Harvey's Box

    Harvey is trapped inside a moving cardboard box. Solve object puzzles from the parrot’s viewpoint while the trip toward Rusty Lake turns increasingly strange.

  5. Cube Escape Case 23 artwork
    05

    Cube Escape: Case 23

    Detective Dale Vandermeer investigates Laura’s death across four scenes, moving from the crime scene to a timed escape at the lake.

  6. Cube Escape The Mill artwork
    06

    Cube Escape: The Mill

    Mr. Crow operates the mill while the events of Case 23 converge. This chapter deepens the role of memories, cubes, and the lake’s machinery.

  7. Cube Escape Birthday artwork
    07

    Cube Escape: Birthday

    Dale relives his ninth birthday in 1939. A family celebration becomes a traumatic memory that the player can alter with help from Mr. Rabbit.

  8. Cube Escape Theatre artwork
    08

    Cube Escape: Theatre

    Six stage acts turn Dale’s theatre visit into a sequence of symbolic puzzles, musical cues, and increasingly direct revelations about the recurring cast.

  9. Cube Escape The Cave artwork
    09

    Cube Escape: The Cave

    Mr. Crow descends through a cave and submarine route. It gathers threads from the earlier chapters and points directly toward Paradox.

  10. Cube Escape Paradox artwork
    10

    Cube Escape: Paradox

    Dale wakes in a room with no clear memory of how he arrived. The two-chapter finale pairs with the official Paradox short film and rewards knowledge of the full series.

Playing advice

Best route for a first playthrough

01

Start with Seasons

It teaches the recurring room, inventory, time, and memory-cube language without requiring prior lore.

02

Use release order for reveals

Do not switch to an in-universe chronology on a first run; later chapters deliberately reinterpret earlier scenes.

03

Keep the premium interludes

Hotel, Roots, and Paradise are not Cube Escape titles, but the developer’s official recommendation places them between Cube Escape chapters for story context.

Verification register

Sources and verification

Official catalog confirmation: Rusty Lake’s Cube Escape Collection page confirms the nine collected chapters and identifies Paradox as the separate tenth Cube Escape game.

Official recommended order: Rusty Lake FAQ, checked Sep 26, 2026. The short descriptions above are original summaries of the official catalog, not copied walkthrough text.