Cabin to cube
Complete step-by-step route
- At the table view, take the fishing rod and wire. Open the drawer and take the knife.
- Turn to the window, take the folded note above it, and unfold it. Keep it available because it shows the five offering positions.
- Look up and take the insect from the ceiling.
- Turn to the cupboard. Take the hook from the floor and the crowbar from the left cupboard.
- At the doorway, place the fishing rod down, attach the wire, attach the hook, and put the insect on the hook.
- Reel in the line and take the shrimp.
- Put the shrimp on the cutting board, cut it with the knife, and take both the small key and the shrimp head.
- Use the small key on the upper green cabinet. Take the magnet and the worm.
- Return to the rod, bait the hook with the shrimp head, and reel in the body. Use the knife on the body and take the apple.
- Bait the hook with the worm and reel in the fish.
- Put the fish on the cutting board, cut it open, and keep clicking the black growth until it becomes a five-branched tree.
- Use the folded note to place the apple in its matching branch position.
- Attach the magnet to the fishing line and reel in a key. Use it on the lower green cabinet and take the coin.
- Place the coin in the matching position on the tree.
- Use the crowbar on the loose wall board near the tree and take the key hidden behind it.
- Use that key on the glass cabinet and take the mold.
- Attach the mold to the fishing line, reel in the shell, and place the shell on the matching branch.
- Fish with the magnet again to pull up the first safe. Read the mirrored equation as 6 × 237.
- Calculate the result as 1422, enter the corresponding mirrored symbols, open the safe, and take the blue gem.
- Fish with the magnet once more to retrieve the second safe. Enter the code from Seasons: 1487. Take the green gem.
- Use the crowbar on the other visibly cracked wall board and take the eyeball.
- Place the gem on the tree. For the Good ending, remove the blue gem if you placed it and use the green gem instead.
- Place the eyeball in the final empty position on the tree. The room darkens and a corrupted shadow appears.
- Turn through the cabin views until you face the shadow, click it repeatedly, then click the black cube that remains to finish the game.