Seven days · Dreams · Basement

The White Door Walkthrough

Follow the wall schedule top to bottom each day, answer the questions from objects in Robert’s room, and complete the dream before the next morning.

Routine one

Day 1 and Day 2

  1. Day 1: pull down the blanket; read schedule/calendar for Robert Hill, 14/08/1972; eat the donut and drag down both drinks.
  2. Flush, brush side-to-side and wash with the towel; inspect the work ID, then place the colored shapes in their outlined slots during recreation.
  3. Answer the nurse from the schedule and ID, eat dinner, click the memory bubbles, then sleep.
  4. In the dream, move Robert through Café Owl Nest, interact with Laura and complete every dialogue/gesture until the screen whites out.
  5. Day 2: repeat breakfast and self-care, inspect the room’s new clues, then sort the recreation blocks from smallest to largest.
  6. Answer the nurse with the facts displayed that day; use the computer and type the requested access details from the ID/schedule.
  7. Eat dinner, follow the bird around the room until it settles, complete the memory test and go to bed.
  8. In the dream, operate Robert’s car controls, follow the road prompts and complete the breakup scene without skipping any speech bubble.

Routine two

Day 3 and Day 4

  1. Day 3: complete breakfast/self-care, read the newspaper and prescription, then reproduce the recreation-card order.
  2. Give the nurse the newspaper answers, take the medicine exactly when scheduled and finish the dinner tray.
  3. Use the phone, dial the number shown by the day’s clues, listen through the full message and go to sleep.
  4. In the dream, move through the Bird Food factory, copy the worker motions, follow Laura and click every black moth until the scene ends.
  5. Day 4: complete the basic routine, but inspect every changed object before answering the nurse.
  6. Use the computer memory test: select the objects in the same order they appeared, then complete the recreation pattern.
  7. Take the medicine, eat, use the alarm/emergency sequence prompted by the room and return to bed.
  8. In the dream, direct Robert through the music venue, operate the stage/lights and follow Laura outside to finish the memory.

Routine three

Day 5 and Day 6

  1. Day 5: wake, inspect the damaged room, assemble the breakfast items and complete self-care with the tools still available.
  2. Trace the hand/shape recreation tasks in their shown order, answer the nurse and take the prescribed pill.
  3. Follow each animal or shadow appearance, use the buzzer when prompted, eat dinner and sleep.
  4. In the dream, navigate the police-station memory, use the evidence-board connections and follow the officers to the final frame.
  5. Day 6: pull away the restraints in order, collect the loose objects, and use them to restore the room’s daily stations.
  6. Complete the nurse interview and recreation by matching each distorted symbol to its partner.
  7. Use the phone/computer clues to advance the treatment, complete dinner and interact with the white door.
  8. In the dream, trace each corrupted figure, return the revealed objects to their owners and keep clicking Robert’s black form until morning.

Final routine

Day 7, Sarah and The Basement

  1. Day 7: inspect every colored item now restored in the room and complete breakfast/self-care in the wall schedule order.
  2. Finish the final recreation test by returning each memory object to its matching scene, then answer the nurse’s last questions.
  3. Open the white door, follow Robert through the corridor, interact with each person and object until color returns.
  4. Complete the final dream by guiding Robert toward Laura, clicking each memory in chronological order and entering the white light.
  5. Sarah: choose her chapter from the level menu, review Robert’s file, operate the office computer and match each patient record to the bedside observation.
  6. Use Sarah’s collected codes on the locked drawers, assemble the treatment materials and deliver them to Robert’s room in the displayed order.
  7. Follow Sarah through the corridor, complete her conversation and click the white door to close the main story route.
  8. The Basement: unlock the bonus chapter from the achievement menu, use the staff credentials and case-file clues on the basement terminal.
  9. Open each cabinet, place the memory canisters by their labels, connect the machine’s colored cables to matching sockets and start the extraction.
  10. Follow the black cube through the final sequence, complete the last symbol match, and click the illuminated exit to finish the basement chapter.

Verification register

How these steps were checked

Official walkthrough confirmation: Rusty Lake’s official The White Door walkthrough video.

Cross-checked step-by-step source: AppUnwrapper’s Day 1–7, Sarah and Basement guide. This route omits optional achievements and uses original wording.